![]() I decided to focus on the shotgun and sniper rifle due to the large damage output they have, one being close-range and the other being long-range. This allowed me to conserve precious ammo and salts as well as take barely any damage during smaller fights. They would be continually stunned until they died. When there was one enemy, even Patriots, I would hit them with a shot of Shock Jockey and then run up to them and melee attack them. With the exception of Handymen and the Siren, this worked on every single enemy. ![]() That piece of gear was probably the single biggest help to finishing the game on 1999 Mode. One of the items you get from the “Early Bird” DLC, which was not mentioned anywhere that I saw, is a piece of gear called “Electric Punch.” It gives you a 70% chance to stun an enemy for four seconds during a melee attack. I also got the Fink Manufacturing Pre-Order bonus, which gave me a little bit of a headstart in terms of money and equipment, but was not a significant contribution overall. I typically do this on each game I play so I can enjoy the game and story without possibly getting frustrated, which will mar my experience. ![]() My initial play-through was on Normal, just to get a feel for the game. She brought so much emotion to the story, it was hard to not want to protect her from the dangers that Columbia had in store for her. The way she reacted when I came tumbling down into her library was just priceless. When I finally rescued Elizabeth, I instantly fell in love with her character. So, from the get-go, I was lost in the amazing atmosphere Irrational Games had crafted. ![]() The city was bright and vibrant and it felt alive, a character in and of itself, which is something I felt BioShock and Rapture lacked. There was something about Infinite that really struck me when I first reached Columbia. I will do my best to avoid as many spoilers as possible but, be warned, some will be present. ![]()
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